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Current Directory: /opt/golang/1.22.0/src/strings
Viewing File: /opt/golang/1.22.0/src/strings/replace.go
// Copyright 2011 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. package strings import ( "io" "sync" ) // Replacer replaces a list of strings with replacements. // It is safe for concurrent use by multiple goroutines. type Replacer struct { once sync.Once // guards buildOnce method r replacer oldnew []string } // replacer is the interface that a replacement algorithm needs to implement. type replacer interface { Replace(s string) string WriteString(w io.Writer, s string) (n int, err error) } // NewReplacer returns a new [Replacer] from a list of old, new string // pairs. Replacements are performed in the order they appear in the // target string, without overlapping matches. The old string // comparisons are done in argument order. // // NewReplacer panics if given an odd number of arguments. func NewReplacer(oldnew ...string) *Replacer { if len(oldnew)%2 == 1 { panic("strings.NewReplacer: odd argument count") } return &Replacer{oldnew: append([]string(nil), oldnew...)} } func (r *Replacer) buildOnce() { r.r = r.build() r.oldnew = nil } func (b *Replacer) build() replacer { oldnew := b.oldnew if len(oldnew) == 2 && len(oldnew[0]) > 1 { return makeSingleStringReplacer(oldnew[0], oldnew[1]) } allNewBytes := true for i := 0; i < len(oldnew); i += 2 { if len(oldnew[i]) != 1 { return makeGenericReplacer(oldnew) } if len(oldnew[i+1]) != 1 { allNewBytes = false } } if allNewBytes { r := byteReplacer{} for i := range r { r[i] = byte(i) } // The first occurrence of old->new map takes precedence // over the others with the same old string. for i := len(oldnew) - 2; i >= 0; i -= 2 { o := oldnew[i][0] n := oldnew[i+1][0] r[o] = n } return &r } r := byteStringReplacer{toReplace: make([]string, 0, len(oldnew)/2)} // The first occurrence of old->new map takes precedence // over the others with the same old string. for i := len(oldnew) - 2; i >= 0; i -= 2 { o := oldnew[i][0] n := oldnew[i+1] // To avoid counting repetitions multiple times. if r.replacements[o] == nil { // We need to use string([]byte{o}) instead of string(o), // to avoid utf8 encoding of o. // E. g. byte(150) produces string of length 2. r.toReplace = append(r.toReplace, string([]byte{o})) } r.replacements[o] = []byte(n) } return &r } // Replace returns a copy of s with all replacements performed. func (r *Replacer) Replace(s string) string { r.once.Do(r.buildOnce) return r.r.Replace(s) } // WriteString writes s to w with all replacements performed. func (r *Replacer) WriteString(w io.Writer, s string) (n int, err error) { r.once.Do(r.buildOnce) return r.r.WriteString(w, s) } // trieNode is a node in a lookup trie for prioritized key/value pairs. Keys // and values may be empty. For example, the trie containing keys "ax", "ay", // "bcbc", "x" and "xy" could have eight nodes: // // n0 - // n1 a- // n2 .x+ // n3 .y+ // n4 b- // n5 .cbc+ // n6 x+ // n7 .y+ // // n0 is the root node, and its children are n1, n4 and n6; n1's children are // n2 and n3; n4's child is n5; n6's child is n7. Nodes n0, n1 and n4 (marked // with a trailing "-") are partial keys, and nodes n2, n3, n5, n6 and n7 // (marked with a trailing "+") are complete keys. type trieNode struct { // value is the value of the trie node's key/value pair. It is empty if // this node is not a complete key. value string // priority is the priority (higher is more important) of the trie node's // key/value pair; keys are not necessarily matched shortest- or longest- // first. Priority is positive if this node is a complete key, and zero // otherwise. In the example above, positive/zero priorities are marked // with a trailing "+" or "-". priority int // A trie node may have zero, one or more child nodes: // * if the remaining fields are zero, there are no children. // * if prefix and next are non-zero, there is one child in next. // * if table is non-zero, it defines all the children. // // Prefixes are preferred over tables when there is one child, but the // root node always uses a table for lookup efficiency. // prefix is the difference in keys between this trie node and the next. // In the example above, node n4 has prefix "cbc" and n4's next node is n5. // Node n5 has no children and so has zero prefix, next and table fields. prefix string next *trieNode // table is a lookup table indexed by the next byte in the key, after // remapping that byte through genericReplacer.mapping to create a dense // index. In the example above, the keys only use 'a', 'b', 'c', 'x' and // 'y', which remap to 0, 1, 2, 3 and 4. All other bytes remap to 5, and // genericReplacer.tableSize will be 5. Node n0's table will be // []*trieNode{ 0:n1, 1:n4, 3:n6 }, where the 0, 1 and 3 are the remapped // 'a', 'b' and 'x'. table []*trieNode } func (t *trieNode) add(key, val string, priority int, r *genericReplacer) { if key == "" { if t.priority == 0 { t.value = val t.priority = priority } return } if t.prefix != "" { // Need to split the prefix among multiple nodes. var n int // length of the longest common prefix for ; n < len(t.prefix) && n < len(key); n++ { if t.prefix[n] != key[n] { break } } if n == len(t.prefix) { t.next.add(key[n:], val, priority, r) } else if n == 0 { // First byte differs, start a new lookup table here. Looking up // what is currently t.prefix[0] will lead to prefixNode, and // looking up key[0] will lead to keyNode. var prefixNode *trieNode if len(t.prefix) == 1 { prefixNode = t.next } else { prefixNode = &trieNode{ prefix: t.prefix[1:], next: t.next, } } keyNode := new(trieNode) t.table = make([]*trieNode, r.tableSize) t.table[r.mapping[t.prefix[0]]] = prefixNode t.table[r.mapping[key[0]]] = keyNode t.prefix = "" t.next = nil keyNode.add(key[1:], val, priority, r) } else { // Insert new node after the common section of the prefix. next := &trieNode{ prefix: t.prefix[n:], next: t.next, } t.prefix = t.prefix[:n] t.next = next next.add(key[n:], val, priority, r) } } else if t.table != nil { // Insert into existing table. m := r.mapping[key[0]] if t.table[m] == nil { t.table[m] = new(trieNode) } t.table[m].add(key[1:], val, priority, r) } else { t.prefix = key t.next = new(trieNode) t.next.add("", val, priority, r) } } func (r *genericReplacer) lookup(s string, ignoreRoot bool) (val string, keylen int, found bool) { // Iterate down the trie to the end, and grab the value and keylen with // the highest priority. bestPriority := 0 node := &r.root n := 0 for node != nil { if node.priority > bestPriority && !(ignoreRoot && node == &r.root) { bestPriority = node.priority val = node.value keylen = n found = true } if s == "" { break } if node.table != nil { index := r.mapping[s[0]] if int(index) == r.tableSize { break } node = node.table[index] s = s[1:] n++ } else if node.prefix != "" && HasPrefix(s, node.prefix) { n += len(node.prefix) s = s[len(node.prefix):] node = node.next } else { break } } return } // genericReplacer is the fully generic algorithm. // It's used as a fallback when nothing faster can be used. type genericReplacer struct { root trieNode // tableSize is the size of a trie node's lookup table. It is the number // of unique key bytes. tableSize int // mapping maps from key bytes to a dense index for trieNode.table. mapping [256]byte } func makeGenericReplacer(oldnew []string) *genericReplacer { r := new(genericReplacer) // Find each byte used, then assign them each an index. for i := 0; i < len(oldnew); i += 2 { key := oldnew[i] for j := 0; j < len(key); j++ { r.mapping[key[j]] = 1 } } for _, b := range r.mapping { r.tableSize += int(b) } var index byte for i, b := range r.mapping { if b == 0 { r.mapping[i] = byte(r.tableSize) } else { r.mapping[i] = index index++ } } // Ensure root node uses a lookup table (for performance). r.root.table = make([]*trieNode, r.tableSize) for i := 0; i < len(oldnew); i += 2 { r.root.add(oldnew[i], oldnew[i+1], len(oldnew)-i, r) } return r } type appendSliceWriter []byte // Write writes to the buffer to satisfy io.Writer. func (w *appendSliceWriter) Write(p []byte) (int, error) { *w = append(*w, p...) return len(p), nil } // WriteString writes to the buffer without string->[]byte->string allocations. func (w *appendSliceWriter) WriteString(s string) (int, error) { *w = append(*w, s...) return len(s), nil } type stringWriter struct { w io.Writer } func (w stringWriter) WriteString(s string) (int, error) { return w.w.Write([]byte(s)) } func getStringWriter(w io.Writer) io.StringWriter { sw, ok := w.(io.StringWriter) if !ok { sw = stringWriter{w} } return sw } func (r *genericReplacer) Replace(s string) string { buf := make(appendSliceWriter, 0, len(s)) r.WriteString(&buf, s) return string(buf) } func (r *genericReplacer) WriteString(w io.Writer, s string) (n int, err error) { sw := getStringWriter(w) var last, wn int var prevMatchEmpty bool for i := 0; i <= len(s); { // Fast path: s[i] is not a prefix of any pattern. if i != len(s) && r.root.priority == 0 { index := int(r.mapping[s[i]]) if index == r.tableSize || r.root.table[index] == nil { i++ continue } } // Ignore the empty match iff the previous loop found the empty match. val, keylen, match := r.lookup(s[i:], prevMatchEmpty) prevMatchEmpty = match && keylen == 0 if match { wn, err = sw.WriteString(s[last:i]) n += wn if err != nil { return } wn, err = sw.WriteString(val) n += wn if err != nil { return } i += keylen last = i continue } i++ } if last != len(s) { wn, err = sw.WriteString(s[last:]) n += wn } return } // singleStringReplacer is the implementation that's used when there is only // one string to replace (and that string has more than one byte). type singleStringReplacer struct { finder *stringFinder // value is the new string that replaces that pattern when it's found. value string } func makeSingleStringReplacer(pattern string, value string) *singleStringReplacer { return &singleStringReplacer{finder: makeStringFinder(pattern), value: value} } func (r *singleStringReplacer) Replace(s string) string { var buf Builder i, matched := 0, false for { match := r.finder.next(s[i:]) if match == -1 { break } matched = true buf.Grow(match + len(r.value)) buf.WriteString(s[i : i+match]) buf.WriteString(r.value) i += match + len(r.finder.pattern) } if !matched { return s } buf.WriteString(s[i:]) return buf.String() } func (r *singleStringReplacer) WriteString(w io.Writer, s string) (n int, err error) { sw := getStringWriter(w) var i, wn int for { match := r.finder.next(s[i:]) if match == -1 { break } wn, err = sw.WriteString(s[i : i+match]) n += wn if err != nil { return } wn, err = sw.WriteString(r.value) n += wn if err != nil { return } i += match + len(r.finder.pattern) } wn, err = sw.WriteString(s[i:]) n += wn return } // byteReplacer is the implementation that's used when all the "old" // and "new" values are single ASCII bytes. // The array contains replacement bytes indexed by old byte. type byteReplacer [256]byte func (r *byteReplacer) Replace(s string) string { var buf []byte // lazily allocated for i := 0; i < len(s); i++ { b := s[i] if r[b] != b { if buf == nil { buf = []byte(s) } buf[i] = r[b] } } if buf == nil { return s } return string(buf) } func (r *byteReplacer) WriteString(w io.Writer, s string) (n int, err error) { sw := getStringWriter(w) last := 0 for i := 0; i < len(s); i++ { b := s[i] if r[b] == b { continue } if last != i { wn, err := sw.WriteString(s[last:i]) n += wn if err != nil { return n, err } } last = i + 1 nw, err := w.Write(r[b : int(b)+1]) n += nw if err != nil { return n, err } } if last != len(s) { nw, err := sw.WriteString(s[last:]) n += nw if err != nil { return n, err } } return n, nil } // byteStringReplacer is the implementation that's used when all the // "old" values are single ASCII bytes but the "new" values vary in size. type byteStringReplacer struct { // replacements contains replacement byte slices indexed by old byte. // A nil []byte means that the old byte should not be replaced. replacements [256][]byte // toReplace keeps a list of bytes to replace. Depending on length of toReplace // and length of target string it may be faster to use Count, or a plain loop. // We store single byte as a string, because Count takes a string. toReplace []string } // countCutOff controls the ratio of a string length to a number of replacements // at which (*byteStringReplacer).Replace switches algorithms. // For strings with higher ration of length to replacements than that value, // we call Count, for each replacement from toReplace. // For strings, with a lower ratio we use simple loop, because of Count overhead. // countCutOff is an empirically determined overhead multiplier. // TODO(tocarip) revisit once we have register-based abi/mid-stack inlining. const countCutOff = 8 func (r *byteStringReplacer) Replace(s string) string { newSize := len(s) anyChanges := false // Is it faster to use Count? if len(r.toReplace)*countCutOff <= len(s) { for _, x := range r.toReplace { if c := Count(s, x); c != 0 { // The -1 is because we are replacing 1 byte with len(replacements[b]) bytes. newSize += c * (len(r.replacements[x[0]]) - 1) anyChanges = true } } } else { for i := 0; i < len(s); i++ { b := s[i] if r.replacements[b] != nil { // See above for explanation of -1 newSize += len(r.replacements[b]) - 1 anyChanges = true } } } if !anyChanges { return s } buf := make([]byte, newSize) j := 0 for i := 0; i < len(s); i++ { b := s[i] if r.replacements[b] != nil { j += copy(buf[j:], r.replacements[b]) } else { buf[j] = b j++ } } return string(buf) } func (r *byteStringReplacer) WriteString(w io.Writer, s string) (n int, err error) { sw := getStringWriter(w) last := 0 for i := 0; i < len(s); i++ { b := s[i] if r.replacements[b] == nil { continue } if last != i { nw, err := sw.WriteString(s[last:i]) n += nw if err != nil { return n, err } } last = i + 1 nw, err := w.Write(r.replacements[b]) n += nw if err != nil { return n, err } } if last != len(s) { var nw int nw, err = sw.WriteString(s[last:]) n += nw } return }